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Free Life Fantasy Online - Chapter 103

Published at 26th of March 2022 04:32:56 PM


Chapter 103

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I know this ceiling. …It's the fourth day.

Now, let's stretch…and then off to the chapel.

""Good morning, Princess.""

"Good morning. Did you sleep well?"

""Perfectly.""

The twins went to bed early yesterday, so they're up early today.

"Are you doing your checking now?"

""Yeah, it was good!""

Both of them have gone up by two levels.

I got only one, taking me to 48. I'm slightly short of 49. Ske-san and Alf-san are both at 49 still, so it wasn't quite enough.

After the morning praying… Well, it's time to check over yesterday's log.

The passive skill [Quick Cast] from «Book» has been strengthened, which is good.

«Serpentine Sword»

[Unrestricted]: Complex movements become possible.

«Super-Class Magic Ability»

[Search Magic]: Magic that searches for enemies in the surroundings.

«Aurora Magic»

[Seras Flak]: Coordinate designated, omnidirectional light attack magic.

«Holy Magic»

[Party Heal]: Heals all members of the party in the same area, including the caster.

«Chaos Magic»

[Haos Flak]: Coordinate designated, omnidirectional darkness attack magic.

«Space-Time Magic»

[Slow]: Slows down the movement of the target. They enter a state similar to a slow motion playback.

That's about it.

[Party Heal] was used by others during the battle with the goat. My «Holy Magic» was slow in getting to the point that I could learn it, but that can't be helped since I can only use it on myself in the usual party. [Party Heal] won't get to come out in Immortal parties.

I won't know about the others until I try them out. There was a wooden target dummy at the Adventurers' Union. I'll head over there.

I'm very interested in «Serpentine Sword» and the flak magic.

"I'm going to the Union to hit the target dummy. What will you do?"

""We're coming.""

To the Union with the twins then. I feel like we'll all be thinking the same thing, so there will be a lot wanting to do the same… It's early in the day though, so it's probably free.

In the Union there is a kind of training ground for new recruits. The location depends on the land, but it is usually in the garden or basement. It's in the garden of the Union in this town, so that's where we're going.

There are several people here, but target dummies are available. Let's use one.

While the twins are shooting spells and swinging a scythe, I'll try «Serpentine Sword» first.

[Unrestricted] is a passive art… Oh, this is amazing.

"So Princess is using «Serpentine Sword». It can move like that?"

"I learned a passive art called [Unrestricted] yesterday, so now I can move it manually, see? Oops."

"…It looks hard to control."

"Theoretically, after getting used to it, the problem of not having enough arms or weapons should be solved? But it's impossible to aim reflects…"

"If «Serpentine Sword» gets that, would «Whip»?"

"It…should, I would think."

While talking to a stranger who is here, I'll put together what I've learned.

It is now possible to perform actions that are not limited to just aiming at a target, such as you would see in anime. I can keep it up in the air, or wrap it around me.

The twins are part of the second generation, so the information for anything the first batch learned has already been released, making their testing quick.

"Now is just right, so I'd like you to receive some debuff magic."

"Oh? Come on!"

I send a duel invite. And I'll reduce the damage multiplier, to avoid an instant kill.

"[Slow]"

"Oh! Six seconds."

The chanting is fast, the cost is high, and the duration is likely to depend on the target.

"Hmm, it's gone. I see, this is strong."

"[Slow]"

"4 seconds. That means…it went down to 4 from resisting?"

"Do you know about flak magic?"

"I only saw some information on the board. I haven't seen it yet. Come on!"

Now, the flak spells that I'm most interested in.

"[Haos Flak]"

"….Gue!"

""What's that? Cool!""

"I'll try to avoid it next time."

"Here I go…[Seras Flak]"

"Yo…"

"Ah… Coordinate specified, omnidirectional attack magic. I understand.

"I see…"

""Cool!""

"It's from level 5 of the third tier."

""Still far away!""

The coordinate specification is the same as for [Explosion] and [Mine]. And although it says omnidirectional, it's more like a dome. A lot of spheres the size of marbles appear in a dome around the specified coordinates. The spheres contract towards the coordinates within a few seconds after appearing, causing damage.

As the twins say, it looks very cool.

Let's end the duel.

"Aren't both Gladius and Flak a bit quirky?"

"Right. I think they're a bit difficult to handle."

""Is that so?""

"Gladius' behaviour is simple, but it needs a specific kind of hunting ground…"

Gladius only becomes MP efficient if you hit at least 6 targets, so you have to choose an appropriate hunting ground.

Flak, on the other hand, has both the advantages and disadvantages of being a coordinate specification type.

"Coordinate specified means that it doesn't follow the enemy like [Magic Missile]. And there was a time lag between the appearance of the spheres and them contracting."

"If the target has seen it, it's avoidable, if you don't think about the timing."

""I see.""

It would be best to aim for the moment they can't move after an attack, or during something like a stun or knockdown. After getting used to it, it might make a strong first attack. It's necessary to predict the enemy's behaviour though, considering the time lag between the spell's activation and it hitting.

[Explosion] is a spell that inflicts damage in the surroundings of the specified coordinates, so it will hit even if used without much thought, but since this magic contracts from the outside towards the specified location, the difficulty level is higher.

"[Search Magic] can't really be used here…"

"That skill. There's some information on the magic board."

Let's see. On the latest magic board… search for Search Magic…

Hmm… A version of [Sensing] with an increased range. The range varies from person to person, so there must be some effect from stats. Maybe intelligence, spirit, or both

Ripples spread out on the mini-map, displaying enemies as red dots, with the distance to the enemy and, if you know the enemy type, their initials next to it. Players are marked with blue dots and Residents with green.

It's important to note that the other party can recognise the search. Additional options are added by learning or becoming aware of [Search Magic]. Let's check.

So both players and enemies will notice it. How far the enemy can recognise you from will depend on their sensing abilities, but since this is an event it's hard to investigate this. It's unknown how it works in something like a dungeon passage.

I see. The twins are here, so let's use it once and see what the options are.

"[Search magic]"

""Oh?""

"Oh, thanks."

It looks like the person who helped with testing had not learned of it yet. Looking at the equipment, he might have no magic, or it's still low.

Now, the options.

Objects displayed on the mini-map when using [Search Magic]…are those that were mentioned on the BBS. These should all be on.

The problem is… the options for when in range of [Search Magic].

Behaviour when discovered by [Search Magic]

Change behaviour when in the range of [Search Magic] other than your own.

Do not notify when in a safe zone: On

Notify when related to an event: On

Exclude party members' [Search Magic]: On

Exclude raid members' [Search Magic]: On

Exclude union members' [Search Magic]: On

Exclude war members' [Search Magic]: On

Exclude Residents' [Search Magic]: Off

Show in UI: On

Text and marks: Mark only.

Sensory perception: On

※ Strength depends on the difference in level or status between yourself and the opponent.

Enable sound: On

Sound selection: Sound*.

Sound volume: 80%.

Link sound with the strength of detection: On

Trace back detection as much as possible: On

※ Success rate depends on the difference in level or status between yourself and the opponent, while accuracy depends on your status.

Show markers on mini-map: On

Show distance to target on mini-map: On

Show enemy's initials on mini-map: On

This…should be fine. There is only this one sound that can be set…

"It's not fair that it's the Newtype sound. It's all there is."

"Right. It's the same for me."

After that, the strengthening skills are okay because they're passive, so it's «Great Art».

«Great Art»

Number of skills granted to servant: 4

Capacity cost for summoning: Evolution level x 8.

Capacity loss on servant death: 30%.

Capacity loss on servant purification: 50%.

After reaching level 40, one more skill can be granted and the capacity cost for summoning has decreased from 9 to 8. The capacity loss on death is unchanged, but the loss on purification is reduced by 10%.

No, wait… When did «Necromantic Secrets» pass 60? Maybe during the week…? I should check it out. Do the servant's skills also enter the third tier? Too good.

[Technique Optimisation]

If you are familiar with «Necromancy», [Dark Ritual] and [Necrosummon] can be used more efficiently.

[Dark Ritual] and [Necrosummon] of «Necromancy» now have the same performance as those of «Necromantic Secrets».

Profession and body customisation of «Necromantic Secrets» are changed, making it possible to summon after selecting skeleton, material, shell, rating and size.

…And so significant!

On the BBS….Ah, Ske-san has posted it. The necromancers of humanity seem to be delighted and motivated.

It is a skill that can be levelled up to 100, but 60 is equal to the third tier. I guess it's the point at which someone becomes an expert.

Ske-san has summarised it, so I'll read through while checking the UI.

Skeleton: Goblin, orc, ogre, etc.

Material: Zombie, skeleton, armour, spirit.

Shell: A selectable range of appearance, with levels from 1 to 11.

Rating: Level range, from 1 to 100, in increments of 5.

Size: Very small, small, medium or large.

«Necromantic Secrets» no longer has profession customisation.

Body customisation cost has been reduced to 2x for 2 parts, 4x for 3 parts and 6x for 4 parts.

Summoning cost and restrictions depend on skeleton and size.

Base stats and race skills depend on material and shell.

The appearance of the summon depends on the shell, with 1 being for a white skeleton, 2 for red skeleton, 3 for metal skeleton.

The strength of the summon is affected by its rating. Leave it unchanged if you're not testing or dueling.

Conclusion: The range and freedom of customisation has increased considerably. On the other hand, while each summon can have a lot more individuality, you can no longer tell how strong a summon is by looking at it. Despite being a metal skeleton…it may not necessarily be as strong as an enemy in the 30's. It seems that dragon species and sub-dragons are fixed to some extent.

Hmm…speaking of which, yesterday…Ske-san's summoned armour looked very different.

Let's see….It's great that changing one part no longer affects capacity. I can easily put arms on the wolf types.

Let's start playing with the RP template immediately. I want a big skeleton that emphasises atmosphere… The skeleton is humanoid. The material is skeleton. The size is large. I want it to be a normal white skeleton, so shell should be 1, and there is no need to make it weaker, so the rating is left unchanged. And I'll summon with the possessed skills as they are, without changing them for now!

"Mm, you've grown up. Now, carry me."

The priority is to stabilise me, so I'll get #1 to change the angle and such. It's convenient that I don't need to take screenshots to check it.

"I feel like I've seen the back side of RP."

"Yes, it's essential for making it look attractive."

Better yet, should I add more arms to this body? I feel like it would help to increase the impression of being inhuman. I'll try it out. Change the template…and [Quick Change].

"Oh, more arms. It looks like a type of Machamp."

"Now you mention it, I can't say it doesn't…"

A four-armed humanoid skeleton…Well, yeah. That should give some resistance to surprise attacks.

If the cost doesn't increase with the addition of a pair of arms, maybe I can get them used to a four-sword style? Or two two-handed weapons. Could they use a large shield and two-handed weapon without any special skills? …Searching the general and necromancy boards. Someone should have already tried it.

The weapon handling is quite stable, but it is too heavy. Better for zombies and armour than skeletons. With skeletons, the body is too light and gets swung around by the weight of the weapon. When using armour, the weight is too much and movement is hopeless. As a result, is it more realistic to use zombies?

It has been written in the past.

Four legs would be more stable, but I wonder if it would crush the speed that is the advantage of a quadruped. Moreover, two custom parts are required to give it four arms. In that case, wouldn't it be more efficient to have it charge with a single lance? It can still do crossroads killing…

Hmm…I'm not sure I need to change anything except the RP template. I'll assemble them so they look similar. The customisation of the wolf type should free up some capacity. Just replace the skills with higher ones…

While chatting leisurely, I play around with it.

"By the way, I wonder how the cat and pumpkins turned out…"

"The cat runs away from light, but I heard that it had three red eyes. Today is the last day, so the pumpkins might remain a mystery after all."

Oh, I thought that would be the case.

After yesterday's fierce battle, we spent a leisurely morning, and at noon the union has gathered on the western plain for the end of the event.

The event ends at 3pm, so we will be disbanded. The reason why the event ends at 3pm is because it coincides with the same time on the real side. The end time of the last day is the same as the real time.

"Go ahead, Princess."

"Me? Maybe I should go with RP for the sake of the story… But I feel like it will be recorded…"

"『It's too late now.』"

"….Is that so. Hmm…. alright."

Raise a glass and let's make a toast.

"Everyone, thank you for the hard work helping my compatriots. Let's relax and enjoy ourselves. Cheers."

"『Thanks!』"

"Hyahha! Princess told us to relax, my brothers!"

"No matter how relaxed, I think Mohican is too much."

"Gyahahaha! Not at all, brother!"

"Ara~ Isn't it Cecil-chan!"

Oh, Mohican-san and Mizuki-san's party, I see.

I wonder how setting aside rank for celebrations is handled in this world. I feel like it's mainly something that would be used by knights. It seems that a certain degree of rank will be ignored, but to what degree? It would probably be better to mention I'm royalty and leave, to avoid trouble, in most cases.

"By the way, where did all these ingredients come from?"

"They were provided by the lord. There are too many people to invite. I didn't want my party to be the only one invited, so I asked him to provide the food."

"I see, that's it."

The wagon is piled high with vegetables and such, and when you approach it the UI is displayed, allowing you to take most of the ingredients. There is no quantity or price displayed, but they are limited to this event area.

The game uses an inventory system in shops, so it might be a post-event banquet system.

"I'd like to get [Resurrection], but I don't have the essential potions…"

"I used everything yesterday, degozaru."

"Thanks for restocking, Onee-chan!"

"Well, I need to replenish my own party, so I'll make some… but if you help me get [Resurrection], I'll give you three resurrection potions as a reward. The quality might vary a bit, though."

"I'll do it."

"I'm the only one in our party…"

"Oh, I see. I mean, I want to learn it too."

I'm probably the one who's least likely to die, followed by Thorin-san. The one who is most likely to die is Ame-san rather than Ske-san. He's a melee attacker, so he's more prone to accidents than the long range Ske-san. Alf-san is a tank, so he's out of the question.

"Speaking of which, Princess, you must be the healer in the Immortal party, degozaruka."

"I can only use «Holy Magic» on myself, but if you look at the amount of recovery, that might be the case."

"…The healer is too strong, degozaru."

"It's time I got serious about potions that can be used by Immortals…"

"Immortals are good for roleplayers, degozaruka, but they're too tough for most others, degozarukara."

"There's too little information for me to know where to start. Oh… I should ask the Chancellor first. If that's no good, ask Sophie-san…"

"Sophie… Oh, the immortal witch, degozaruka. That's good, degozaruna!"

"The question is whether the game will allow going so far, like with the resurrection potion…"

"Try it and if it doesn't work, then you can think about it, degozaru."

"That's true enough. …I'll give it a try tomorrow."

Today is replenishing resurrection potions…and maybe hunting. Ske-san and Alf-san might be able to evolve, so I will go.

We spent a leisurely time chatting and exchanging information.

"Haahahaha! It's me!"

"It's 3pm. It's about time to finish."

"There's going to be an update in November!"

"The contents will include additional communities, changing size settings, changing the attribute weakness multiplication for inhumans, the addition of weapon sets, the addition of the master-disciple relationships…and so on."

"See the official site for details!"

"『Okay.』"

"And we'll have a Christmas event in November."

"『In November?』"

"Because we're having a New Year's Eve event in December!"

"『I see.』"

"Well, it won't be called Christmas in this world, but that's the basis for it!"

"Thank you for your hard work, everyone."

"『Thanks!』"

"You'll be able to see the event board for a while!"

<<The fourth official event: Halloween has ended >>

<<Overall evaluation…S rank rewards will be paid >>

<<You can move to the regular server from the event UI >>

<<After 5 minutes, players will be forcibly transferred and the event field will close >>

Oh, the usual 150,000 for an S clear. First of all, to the Union.

After deciding on a time and meeting place for [Resurrection], I return to the regular server. I stop by the nearby Union to deposit my money, then return to my house and make resurrection potions. To make enough for everyone, I'll have to craft until the meeting time.

After making the potions, I'll move to the meeting place. And give potions to my party members.

""That's a lifesaver.""

""Thank you!""

"Now, I'm afraid you'll have to die."

"Reward time! And resurrection potions as a further reward! Double rewards is bad!"

"Then I'll kill the mutt myself."

"Why! Get out of my way, bear!"

"Come on, dog. Drop the magic and come at me."

"I'm gonna beat you down!"

Somehow, a fierce battle between Ruzebarm-san and Mutt-san has begun. Well, I'll leave them to it.

The attribute holders, Ame-san and Thorin-san, die once and wake up. After reducing HP to 1 in duel mode, it's a simple task of being beaten by a nearby wolf or rabbit.

"Damndamndamn…"

“I win. You have until tomorrow to figure out why you lost.”

"Kah…peh!

"This damn dog!"

What good friends…

Someone who is woken up receives a debuff that stops them accepting resurrections for a while, so basically it is once for each person. I give the person I just revived resurrection potions as a reward…and while doing that, [Resurrection] has been added to my «Holy Magic»

"Oh, I learned it."

"Then I'll do it next!"

My resurrection potions are of high quality, so they are quite expensive to buy. If you die once, you'll save the 15k it would cost for three of them, so it's rather tasty.

It looks like my sister and other people who want [Resurrection] are also going to learn it while there are people. I don't think there will be many events with as many deaths as this one, but it won't be zero, so it's not a waste. I'll sell them a little cheaper so they can learn it here.

Others seem to be giving money, rather than resurrection potions. There's no reason for me to hand out resurrection potions for them.

We disband as soon as it is over.

"Thanks, it helped."

"Anyway, let's go hunting."

"Let's go. Will we evolve at 50?"

The gathered parties have started to move out. We'll take the twins and go hunting too.

"But, where are going?"

"A dungeon?"

"Our party is very magic heavy, so west is not impossible, but…"

"We have a lot of magic, but none they're particularly weak to."

The west dungeon has animals and insects. The weak point is fire. Nobody in this party uses fire though.

"I prefer the southern ruins when I'm solo…"

"Robots. They drop magic iron, so it's not bad."

"I'm just worried if the twins would be okay. The enemies are mostly long range."

"Will they be bouncing around? Those ranged attacks."

"If it's the elimination type, there's the grenades and multiple warheads. We've got Alf-san, so I think we can hold them off with one more large shield servant."

"I guess that's to reflect the missiles."

"That's right. If you have to do it twice, the cooldown becomes a problem."

"The twins would have it easy in the north, but that's too troublesome for us, so pass."

"There's only the south. Let's go."

""Oh!""

Then we'll level up in the ruins dungeon of the Dinite Empire.

"Oh, I want to put out my laundry once we reach the entrance of the dungeon."

"Ah, sure."

"Then let's take a break to stretch our bodies…. is 10 minutes okay?"

"That's about right. I should go to the bathroom…"

""Okay!""

After moving to the dungeon entrance we log out for a bit. And after a bathroom break and stretching, I log back in.

"Okay, let's kill 'em."

"Let's do it."

"Shall we go then?"

""Okay.""

The hunt begins. The goal is to get everyone up by one level. With the experience we got from the event, it should be pretty quick.

I'll act as sub-tank in this dungeon, so if multiple enemies come I will take one to raise my «Kokon Musou – Single Sword Style».

"As expected, you're used to it".

"This dungeon is also very good for the skills I want to raise. Magic defence seems to lag behind, but you can level it up here."

"It's definitely good, because they shoot a lot. But I'd die if I was here solo."

Even if you guard with a large shield, your health will gradually decrease. If you don't have enough HP, the Ruins dungeon would be quite painful. It's hard to avoid, because they shoot a lot.

It's particularly problematic that it's considered non-attribute magic. Most tanks are physical defenders. Magic attacks come at you a lot, so they'll lose HP faster than against physical enemies. However, it's impossible to use [Reflect Shield] against an enemy's normal attacks, with its long cooldown. There's no choice but to keep on taking the hits…. Good luck, tanks.

"It's here!"

"Congratulations."

""Congrats.""

"Congratulations."

The levels of the twins have gone up. They're finally 40. Or is it fast…

There are no experience increasing cash shop items in this game, but these two have extra equipment with the effect of increasing experience. I don't think the effect is high, but if dust accumulates…

""Hm…?""

"What is it?"

""The evolution process is different.""

""Oh?""

"Are there any conditions?"

""Something like this.""

""…eh?""

『Reading logs of past conversations and actions…』 is it. So that's the condition? I think that will come for me too. Should I be careful, or not think about it too much… I don't know my evolutionary destination anyway, so what will happen will happen.

"Innocent bearer!"

"Innocent harvester!"

""I see, innocent.""

Well, they're in the first year of middle school…

There is a high possibility that the innocent part will change depending on the player… or so I would say, but the twins were an extra race to begin with. If it's Alf-san's race, it's likely to change from person to person.

After watching the evolution of the twins, we resume. Will it be Ske-san, Alf-san or me next?

<Your Race Level has increased.>

Oh, it was me.

"""Congrats."""

"Congratulations."

"Thank you. …Evolution is next."

"Next one needs a lot of exp?"

"Yes… It does feel like I need a lot of experience."

"I get the feeling ours will too…"

Let's go at it steadily!

Hm, this sounds like an Elimination Type.

"Lizzy, focus on throwing."

"Alf on reflect?"

"No problem. I'll send it back."

"I'll take the second one."

"Aye."

""Ready!""

The Elimination Type is troublesome if it moves in a bad direction, so the twins are waiting in the air from the beginning. Thorin-san will put down Mines. Decide which direction to avoid in during a rush, and stay steady.

I'll reflect the grenades, the missiles will be reflected by the large shields and we'll manage the normal attacks with enthusiasm.

"It really does have an obvious sound. "

"That's a mercy at least."

"It would be rather painful it came without a sound."

"Maybe it will get quieter as the level increases."

If that thing came during a fight with something else, I don't think I could avoid the rush. If it opened with a missile, I wouldn't even see it. I wouldn't know it's even shooting at me.

The grenades won't hit even if I reflect, so I'll just hit them roughly.

Yeah, there is no problem with a party. Rather, the rush attack is the troublesome bit in a party.

""It went up!""

"Congratulations."

""Congrats!""

Ske-san went from being a Sage of the Nether to a Sage of the Abyss. Alf-san, from Knight of the Abyss to Headless Knight of Evernight.

The elite order in the book was… Nether, Abyss, Evernight. I went from Immortal to Aversa, but is that after Evernight?

"We've achieved our goal, but what now?"

"For now, I guess it's okay to continue until someone goes for dinner."

"That's fine."

""Mm.""

"Then let's do that."

We hunted until the time came for somebody to leave, then disbanded.

After finishing dinner and bathing, I will make more resurrection potions, which were consumed in large quantities today, until bedtime. I'll save looking into [Fist of Yog-Sothoth] and Immortal potions until tomorrow. It's a good time to make money from resurrection potions, so I'll make them.

Today was a long day, with the official event.

Good night.





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