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Thrown Into A Wolf - Chapter 13

Published at 23rd of May 2022 08:46:14 AM


Chapter 13

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[ Goblin Shaman (Druid Lvl 17) HP: 72/72 ]

[ Skill List ]

[ Active: ]

[ Bash Lvl 4 | Thorn Bind Lvl 7 | Poison Bolt Lvl 6 | Growth Lvl 5 | Regrowth Lvl 5 | Rejuvenate Lvl 5 | Sense Mana Lvl 5 |
Bear Form Lvl 5 ]

[ Passive: ]

[ Night Vision Lvl 8 | Mana Manipulation Lvl 5 | Catalyst Expertise Lvl 5 | Nature Element Up Lvl 5 |
Wisdom Up (Small) Lvl 6 ]

[ General: ]

[ Identify Lvl 3 | Languages: Common, Goblin ]

Bash was the blunt weapon equivalent to Stab. Sometimes you just needed to hit someone with your stick. And she recognised three of the Druid skills, but the other three were new. Actually she wasn't 100% sure if Bear Form was Druid related, so she decided to check that one first.

[ Bear Form (Active): Druid branch exclusive. User shapeshifts into a bear. Continuous effect. Vitality, Strength, and Defence +50+(2*skill level)%. Max HP +10%. Dexterity, Intelligence, and Wisdom -50%. Magic power -10%. Max MP -10%. Can't cast most spells. Temporarily gain skills: Bite, Rake, Roar, and Taunt. Activation Cost: 5 MP. Cast time: 2 seconds. No further cost while active. Deactivation Cost: 0. Refresh: 10 seconds. (Ai-note: You are not a Druid, so this skill will be disabled.) ]

She had played enough games that she suspected it would be something like that. Roar was probably similar to Howl, and she could make an educated guess on Taunt, but she couldn't further click on skills mentioned in skill descriptions to check.

Aina, what does it mean by 'can't cast most spells'?

"A few Druid spells can still be cast while in Bear Form. Growth and Rejuvenate being the earliest ones."

[ Poison Bolt (Active): Fire a magic bolt with nature element property. Damage value: 1.1+(0.03*skill level)*magic power. Splash radius: 1 metre. (Reminder: Only direct hits have a chance to inflict critical damage.) 50% chance to inflict poison on targets for 10 seconds. Poison damage: 3+(0.5*skill level) HP every 2 seconds. Cost: 3 MP. Cast time: 3 seconds. Refresh: 2 seconds. (Ai-note: Your current form is unable to use magic, so this skill will be disabled.) ]

[ Regrowth (Active): Restore target's HP. Potency: 1+(0.03*skill level)*magic power. Nature element property. Target gains a layer of leaves for 5 seconds that will absorb one attack up to 50+(2*skill level)% of HP healed. Excess damage is still inflicted. Cost: 4 MP. Cast time: 3 seconds. Refresh: 2 seconds. (Ai-note: Your current form is unable to use magic, so this skill will be disabled.) ]

A basic damage spell, and a basic healing spell. Her Poison Resistance might actually come in handy here, even if she'd prefer to not need it. The leaf shield thing on the healing was interesting. Maybe that was part of the reason for the name.

[ Sense Mana (Active): You are attuned to the mana of the world around you. Continuous effect. Able to see the mana of monsters, Residents, and Wanderers. The stronger they are, the brighter they appear, and the further away you can sense them. Able to feel mana concentration in the air, and follow mana trails. Effect increases with skill level. Activation Cost: 5 MP. No further cost while active. Deactivation Cost: 2 MP. Refresh: 3 seconds. ]

It seemed like a mana version of Sense Presence.

Finally the new batch of passives. Catalyst was similar to Dagger expertise, except it boosted magic power rather than attack power when you wielded anything that counted as a magic catalyst, for instance a staff or wand. Nature Element Up did the same thing as Dark Element Up for its respective element. So the only new one was:

[ Mana Manipulation (Passive): Holder is attuned to the mana inside their body, and how it flows in and out of them. Improves spellcasting. MP cost, Cast time, and Refresh time of magic abilities are decreased. Effect increases with skill level. ]

Aina? Are these skills required to cast spells? I notice they're not listed as disabled.

In certain stories she had read it was skills like these that let you figure out using magic in the first place.

"No, they are not. Your class is the only thing that determines whether or not you can use magic. I believe at one stage in development these skills, or something similar to them, were considered as prerequisites, but that did not make it into the final product. I do not have all the details."

You don't? I thought you knew everything about Moorhold Online.

"Notes placed in personal folders not uploaded to the network, or to the company's cloud server are outside of what I have access to. The same goes for anything written down physically. A lot of ideas do not get far beyond the brainstorming stage, and as such do not receive full documentation. As for why they are not disabled it is because they do not allow you to do anything you should not. There are mobs without magic skills, but with Sense Mana, because it is a useful way to help them spot prey. And Mana Manipulation will only have effect if you are able to use magic, so it does not matter if it simply lays dormant. Especially since you can simply conceal it."

That final part was what convinced Sara. Aina didn't need to disable a skill that did nothing when Sara could just hide it herself. She felt like that could apply to more skills, but she didn't want to start an argument over it.

"I will briefly mention that skills may have hidden effects, extra utility, or alternate uses outside of what the description says. It is a system attempting to simulate a certain level of realism, after all, but that is the only hint I will give you."

That intrigued her, but she realised she had gotten too distracted. The whole day would pass with very little to show for it if she kept poking at everything she discovered. Not that she was in so much of a hurry that a single day would make a difference.

Time to carry out her experiment. She snuck up on the Druid while thinking about how she wanted the Wisdom Up skill. Her target seemed a little tougher than the last, and she certainly didn't want her to use Bear Form, so a flurry of skills was key.

Ambush, Body Slam, Poison Strike, and Bite. Then Sprint to flee into the forest before anyone could react. The goblins were spread out enough that the risk wasn't too high, but she had seen before how quickly they could swarm once alerted.

[ Goblin Shaman (Druid Lvl 17) Defeated. ]

[ Ambush Skill Level Up! ] [ Body Slam Skill Level Up! ] [ Poison Strike Skill Level Up! ] [ Stealth Skill Level Up! ]
[ Camouflage Skill Level Up! ]

Either these goblins were also high on skill experience gain, possibly due to being Residents, or she'd just been lucky in a lot of things coming together at once. It did make sense to her that sneaking out into the open clearing would push her Stealth, and Camouflage more than usual.

[ Skill Gained: Wisdom Up (Small). ]

It worked!

Or at least it seemed to. Maybe it was just coincidence. Since she had a sample size of exactly one, it wasn't exactly fully tested hypothesis. She picked her next target.

[ Goblin Caster (Mage Lvl 15) HP: 61/61 ]

[ Skill List ]

[ Active: ]

[ Bash Lvl 3 | Fireball Lvl 6 | Frost Bolt Lvl 6 | Fire Enchant Lvl 5 | Frost Shield Lvl 5 | Fire Breath Lvl 5 |
Arcane Blast Lvl 5 | Sense Mana Lvl 5 ]

[ Passive: ]

[ Night Vision Lvl 8 | Mana Manipulation Lvl 5 | Catalyst Expertise Lvl 5 | Fire Element Up Lvl 6 |
Intelligence Up (Small) Lvl 5 ]

[ General: ]

[ Identify Lvl 3 | Life Magic Lvl 2 | Languages: Common, Goblin ]

The skills certainly looked very mage like. All the passives were familiar, and she could guess Fire Enchant was equivalent to Dark Enchant.

[ Fireball (Active): Fire a magic orb with fire element property that explodes on impact. Damage value: 1.1+(0.03*skill level)*magic power. Splash radius: 1.5 metres. (Reminder: Only direct hits have a chance to inflict critical damage.) Inflicts Burn on targets for 5 seconds. Burn damage: 1+(0.5*skill level) HP every 1 second. Cost: 3 MP. Cast time: 3 seconds. Refresh: 2 seconds. (Ai-note: Your current form is unable to use magic, so this skill will be disabled.) ]

[ Frost Bolt (Active): Fire a magic bolt with ice element property. Damage value: 1.1+(0.03*skill level)*magic power. Splash radius: 1 metre. (Reminder: Only direct hits have a chance to inflict critical damage.) Inflicts Slow on targets for 5 seconds. Cost: 3 MP. Cast time: 3 seconds. Refresh: 2 seconds. (Ai-note: Your current form is unable to use magic, so this skill will be disabled.) ]

The two most basic attack spells. Though it made her curious about one thing.

Aina? How is Burn different from Poison? Aside from dealing damage faster, I mean?

"Burn causes more pain, and can make the afflicted panic."

Sara could vaguely recall panicking after being set on fire on her first day in this world, but she tried not to think about it.

[ Frost Shield (Active): Clads the user in a layer of frost which reduces incoming damage by 15+(1*skill level)%. Ice element property. 20% chance to inflict Slow on melee attackers. Duration: 30 seconds. Duration increases with skill level. Scales with Wisdom. Cost: 7 MP. Cast time: 2 seconds. Refresh: 1 minute. (Ai-note: Your current form is unable to use magic, so this skill will be disabled.) ]

[ Fire Breath (Active): Spews fire in a cone in front of user. Damage value: 0.5+(0.02*skill level)*magic power. Fire element property. Range: 3 metres. Cone width: Up to 2 metres. Cone size increases with skill level. 30% chance to inflict Burn on targets. Burn damage: 1+(0.5*skill level) HP every 1 second. Cost: 8 MP. Cast time: 2 seconds. Refresh: 10 seconds. (Ai-note: Your current form is unable to use magic, so this skill will be disabled.) ]

[ Arcane Blast (Active): Pushes surrounding enemies away from user, and deals light damage. No element property. Damage value: 0.1+(0.01*skill level)*magic power. Radius: 2 metres. Radius, and push force increase with skill level. Scales with Intelligence. Cost: 5 MP. Refresh: 10 seconds. (Ai-note: Your current form is unable to use magic, so this skill will be disabled.) ]

Those sure were spells she more or less recognised from other games. Well, certain things just worked. Arcane Blast seemed like a magic version of Stomp, but there was one curious thing about it.

There are non-elemental spells?

"Yes. Arcane spells have no element attached them, and as such have no strengths or weaknesses against other spells. A lot of them are spells with more utility than power, and tend to be on the cheaper side."

The final thing was a new General skill.

[ Life Magic: Everyday magic that makes life easier. For instance lighting a fire, or conjuring a glass of water. (Ai-note: Your current form is unable to use magic, so this skill will be disabled.) ]

What? What a short description...

"Life Magic is hard to explain comprehensively. There is a more detailed post pinned on the community forums, but you are not able to access that, so I shall attempt to explain it succinctly. Life Magic is all sorts of small utility spells for everyday life. Like conjuring a flame that you can use to light a fire, or a candle. Conjuring a bit of water for drinking or cooking. Making a small orb of light to help you see. Wind to let you move things. Heat to let you dry things. Combine the two make something akin to a hair dryer. And of course cleaning magic. Plus many other small, convenient things. The higher your level, and stronger your imagination, the more things you will be able to do."

Imagination?

"Yes. If there is any chore or task you would like to make easier, or some convenience from Earth you want to recreate, you can probably figure out a way to do it with Life Magic. Learning certain combat spells might also expand what you can do with Life Magic, but you will have to figure that out through experimentation."

Right, you mentioned the hair dryer idea. Doesn't seem like this goblin has made much use of it.

"Indeed. It is a standard part of a Mage's skill list, but all classes able to use magic can learn it. Even some classes unable to use combat magic may be able to learn Life Magic."

That sounded pretty cool, but she realised she was getting distracted again. She had a murder to commit. At this point she had to admit she was going for a bit of vengeance. A Lookout had spotted her, a Caster had slowed her, and a Druid had rooted her, letting everyone else finish her off. So it was slightly cathartic to take those three out in particular.

So long as they didn't see her coming, which they didn't, she was able to quickly finish off a goblin before retreating. This time she focused on wanting Intelligence Up, since she was so close to completing the set. If she couldn't find it on any of the goblins, she was seriously considering buying Endurance Up just for completion's sake.

[ Goblin Caster (Mage Lvl 15) Defeated. ]

[ Sprint Skill Level Up! ]

Sometimes retreat was the better part of valour. Or something.

[ Skill Gained: Frost Bolt. ]

[ Skill Gained: Life Magic. ]

That... was not at all what she had focused on. Maybe the previous time had just been a coincidence. But she had gotten two skills again, one of them being the General skill. Maybe Aina was right about those. She had also gotten at least one skill three times in a row. Maybe the large amount of skills they had that she didn't have increased her odds. It was hard to say for sure.

[ Goblin Archer (Ranger Lvl 16) HP: 66/66 ]

This one was just a little further out than the others so far, but she still felt confident she could take him out, and escape. He was pretty isolated.

[ Skill List ]

[ Active: ]

[ Stab Lvl 3 | Shoot Lvl 7 | Poison Shot Lvl 6 | Power Shot Lvl 6 | Throw Lvl 5 | Poison Trap Lvl 4 | Sprint Lvl 4 ]

[ Passive: ]

[ Night Vision Lvl 8 | Keen Eyes Lvl 8 | Environmental Sense Lvl 5 | Climb Lvl 3 | Bow Expertise Lvl 5 |
Dexterity Up (Small) Lvl 6 | Endurance Up (Small) Lvl 6 ]

[ General: ]

[ Identify Lvl 4 | Languages: Common, Goblin ]

Aha, there it is! Endurance Up! ... actually not that exciting, really.

Ranger looked to have a several of the same skills as a Scout, though this one was very focused on ranged attacks. Fittingly enough. He did have Stab in case someone got too close, but it didn't seem like he had used it a lot.

[ Shoot (Active): Attack by firing a bow, crossbow, pistol, rifle, or something with an equivalent function. Damage value: 1+(0.03*skill level)*attack power. Improved accuracy. Effect increases with level. Cost: 1 SP. Refresh: 2 seconds. (Ai-note: You cannot use weapons, so this skill will be disabled.) ]

[ Poison Shot (Active): Fire a projectile that inflicts Poison status on a target for 10 seconds. Normal physical damage inflicted. Poison damage: 3+(0.5*skill level) HP every 2 seconds. Cost: 2 MP. Refresh: 3 seconds. (Ai-note: You cannot use weapons, so this skill will be disabled.) ]

[ Power Shot (Active): Fire a powerful projectile that may unbalance a target. Damage value: 1.1+(0.1*skill level)*attack power. Defence piercing: 10+(1*skill level)%. Improves accuracy.
Effect increases with skill level. Cost: 5 SP. Cast time: 5 seconds. Refresh: 15 seconds. (Ai-note: You cannot use weapons, so this skill will be disabled.) ]

Seemed like a decent set of ranged attacks. Power Shot looked like the high-risk, high-reward kind of attack. Pretty much impossible to do unless the target hadn't discovered you, or was kept busy by someone else.

[ Poison Trap (Active): Sets a trap that releases a cloud of poison gas which damages anyone breathing it in. Poison cloud damage: 5+(1*skill level) HP every 2 seconds. Each tick of damage has a 30% chance to inflict Poison status on targets for 10 seconds. Poison status damage: 3+(0.5*skill level) HP every 2 seconds. Trap duration: Until triggered, broken, or disarmed. Gas cloud duration: 20 seconds. Requires trap materials. Setup time: 3 minutes. Setup time decreases with skill level. (Ai-note: Traps cannot be set without hands, or something equally dexterous, so this skill will be disabled.) ]

It felt like there was so much poison among the various beings in this forest. That being said, she hadn't actually seen any traps set by anyone so far. Maybe they focused those on the east forest. Or maybe they actually were all around the clearing, and she just couldn't tell.

Bow expertise she could guess without looking, but what was the final new thing?

[ Environmental Sense (Passive): Able to read the flow of the wind, and accurately measure air humidity, and temperature. Can tell when the weather is about to change. Effect increases with skill level. ]

That sounded like something that was useful for an archer to be aware of. The wind especially could affect the way your arrows flew, though she was unsure to what degree the realism of that was a factor in Moorhold. It was the only skill the goblin had that would be any useful to her. Endurance Up helped with completing the set, but wasn't really worth attacking for on its own. She might as well try, and see what happened.

She crept out from the bushes, staying in the goblin's blind spot, and then... Ambush! Attack skills! And run away!

[ Goblin Archer (Ranger Lvl 16) Defeated. ]

[ Poison Strike Skill Level Up!]

[ Skill Gained: Environmental Sense. ]

Aha! Hahaha!

Two out of three. So it likely did work, just not perfectly. Maybe once her Luck rose even higher the success rate would increase. Or it depended more on her willpower. Or both.

She checked whether she could tell any immediate difference in her surroundings. She could... maybe see traces of the wind flowing through the trees, but it was possible she was just imagining it because she wanted to see it. She hoped that having so many sense skills wasn't going to completely screw with her head.

When she went back to check for more goblins, she discovered that all of them were now keeping more of a distance to the forest. As if they weren't putting up with her sneak attacks any longer. A little vexing, but Residents were supposed to be equally intelligent to humans on Earth. Even if their AI was still developing they were probably clever enough to realise that staying close to the woods risked getting picked off.

Now what?

Looking up and down along the length of the forest, she noticed there was still someone at the forest's edge. A couple of goblins chopping down a tree with their axes. It was a little risky, but she felt certain she could take out two goblins without getting particularly injured. She made her way closer to the tree as quickly as she could without making excess noise. The two of them were both Goblin Loggers, one level 16, and one level 17.

[ Goblin Logger (Fighter Lvl 17) HP: 78/78 ]

That was the one she had to Ambush. One level didn't make a ton of difference in fighting ability, but she had to tip the odds in her favour as much as possible.

[ Skill List ]

[ Active: ]

[ Chop Lvl 7 | Smash Lvl 5 | Flurry Lvl 5 | Kick Lvl 5 | Throw Lvl 4 ]

[ Passive: ]

[ Night Vision Lvl 8 | Axe Expertise Lvl 5 | Balance Up Lvl 6 | Strength Up (Small) Lvl 6 | Dexterity Up (Small) Lvl 6 ]

[ General: ]

[ Identify Lvl 4 | Languages: Common, Goblin ]

[ Trade: ]

[ Gathering: Logging Lvl 6 ]

[ Crafting: Woodworking Lvl 4 ]

There were less active and passive skills compared to the other goblins she had seen so far, but there was an intriguing new category. She would save that for last.

Chop was just the axe variant of Stab, Bash, and Shoot, so no surprise there. They all had slightly different additional effects, but nothing major.

[ Smash (Active): A strong strike that may knock a target off balance. Effect increases with skill level. Damage value: 1.2+(0.04*skill level)*attack power. Cost: 5 SP. Cast time 2 seconds. Refresh: 8 seconds. (You cannot use weapons, so this skill will be disabled.) ]

[ Flurry (Active): Unleash an overwhelming flurry of fast attacks that may push a target off balance. Number and speed of strikes increase with skill level. Decreased accuracy. Damage value per strike: 0.3+(0.02*skill level)*attack level. Cost: 12 SP. Cast time: 2 seconds. Refresh: 30 seconds. (You cannot use weapons, so this skill will be disabled.) ]

That sounded kinda terrifying, if Sara was to be honest. Maybe this would be a tougher opponent than she had thought.

[ Logging (Trade: Gathering): Allows the holder to skilfully gather wood with an appropriate tool. Increases the amount, and quality of wood collected. Able to identify special trees, and spots that grant rare types of wood. (You cannot use tools, so this skill will be disabled.) ]

[ Woodworking (Trade: Crafting): Allows the user to process wood into useful items, such as weapons, tools, furniture, and processed materials for more advanced crafting. (You cannot use tools, so this skill will be disabled.) ]

She remembered that she had read a blurb about Moorhold Online's vast array of trade skills, and classes. It was supposedly possible to play the game without ever going into combat if you wanted to, and any real world experience would carry over into your ability in this game. That wasn't to say it was necessary to have prior experience, but it would make things easier. For instance someone who was good at cooking would have an easier time levelling that skill in the game, and make delicious dishes. The better you were in real life, the easier it was to be creative in the game. Thus the developers also claimed the reverse was true. If you became very skilled at something in the game, it was realistic enough that you would be able to recreate those things in real life.

Though that might all be marketing talk. Supposedly it was possible to alter the degree of realism you wanted in your crafting, but Sara didn't have the ability to play around with such things yet.

As for these goblins it seemed like they collected, and processed the wood themselves. A bandit camp probably didn't have a lot of dedicated crafters. Maybe a blacksmith, leatherworker, cook, and things along those lines.

The only helpful thing on these two would probably be Balance Up. Balance affected quite a lot of things, not just whether or not she'd get knocked over. So she'd try to focus on wanting that one. She even had two shots.

She went around the side of the tree that let her get behind them, and then Ambush! Even with extra balance, getting Body Slammed from behind after taking a heavy hit was still enough to knock the goblin over. She managed to get in a Poison Strike as well before the other goblin reacted, and she had to dodge the blow from the axe. A quick hit from her claws was enough for the soft ding that signalled a popup to occur, but then she had to focus on the now furious goblin trying to kill her.

With the added speed of Poison Strike she managed to clip the leg, and also follow up with a Rake to the side after dodging a much too obvious swing.

"Help! Wolf!"

That wasn't good. It was interesting that she could actually understand what the goblin said now, but it had also yelled loud enough that it would draw the attention of others. About two seconds later she started to feel the hot pings of Danger Sense prodding into her. She had very limited time.

The goblin activated Flurry, and instead of trying to dodge around it, Sara used Leap to get over it. She landed behind her opponent who was stuck in the attack animation. She launched a Bite towards the neck, and got a critical, then refreshed the poison ticker before following up with a Body Slam. But this time her target managed to keep her footing, and started to turn around. With Body Slam on cooldown, all she could think to do was use Charge in combat for the very first time, and rammed her head into the goblin's ribs, finally knocking it over.

Oof... why are bones so hard?

Her head hurt after that, but she struck with another Rake, and... suddenly vines shot up from the ground, and bound her in place.

Shit.

The Logger goblin crawled out of range as Sara felt the pings of several ranged attacks she wasn't able to dodge come her way. They struck her one by one, and the first barrage left her with barely 20% HP left. She managed to break the thorns, but she was both on fire, and poisoned. Then there was another soft ding. Her target had died from the poison and bleeding she had inflicted. She had achieved her goal right before an arrow struck her between the eyes.

[ Respawn Timer: 02:59 ]

Yowch... the goblins are so brutal.

At least she could check the popups now.

[ Goblin Logger (Fighter Lvl 17) Defeated. ] [ Goblin Logger (Fighter Lvl 16) Defeated. ]

[ Level Up: Level 19 Reached! ]

[ Body Slam Skill Level Up! ] [ Ambush Skill Level Up! ] [ Charge Skill Level Up! ] [ Danger Sense Skill Level Up! ]
[ Poison Resistance Skill Level Up! ] [ Insulation Skill Level Up! ]

[ Skill Gained: Logging. ]

Finally another level up! Just one more away from the next round number. She had a good feeling about that one. It seemed like the goblins didn't give that much experience, though. Maybe she was too used to the deer, who gave a bunch. Or the exp requirements for new levels was exponentially growing out of control.

She had not gotten the skill she wanted, though. Maybe she had been too curious about the trade skills, and hadn't focused enough, or the RNG decided to roll against her. Only one skill from two goblins as well... maybe she had been too lucky so far that day, and her luck was running out. Which was honestly fair.

Between her scouting, and the ambushes most of the day had passed. She had gotten a lot out of her efforts that day, so she might as well put off going back until the next one. Maybe the goblins would be less on edge by then as well.

[ Respawn Timer: 00:00 ]

She wanted to stretch, and do a little Leap training outside before the sun went down, and the snakes came out. Maybe the added verticality would let her reach tree branches.

[ Character Status ]

[ Name: Sara ]

[ Species: Grey Limber Wolf | Gender: Female ]

[ Genus: Wolf ]

[ Class: Rogue ]

[ Level: 18 -> 19 (16) ]

[ HP: 97/97 -> 103/103 (74/74) | SP: 99/99 -> 104/104 (77/77) | MP: 41/41 -> 44/44 (19/19) ]

[ VIT: 39 -> 42 (24) | END: 38 -> 40 (34) ]

[ STR: 43 -> 46 (25) | DEF: 30 -> 32 (13) ]

[ AGI: 60 -> 64 (48) | DEX: 30 -> 33 (21) ]

[ INT: 9 (9) | WIS: 21 -> 23 (9) ]

[ LUK: 72 -> 76 (22) ]

[ Bonus Attribute Points: 12 -> 15 ]

[ Skill List ]

[ Active: ]

[ Bite Lvl Max (9) | Rake Lvl Max (9) | Ambush Lvl 5 -> 7 (5) | Howl Lvl 6 (5) | Sprint Lvl 8 -> 9 (5) | Stealth Lvl 13 -> 15 (10) | Sense Presence Lvl 8 (5) ]

[ Concealed Active: ]

[ Charge Lvl 1 -> 2 | Body Slam Lvl 7 -> 9 | Throw Lvl 1 | Poison Strike Lvl 5 -> 7 | Death From Above Lvl 2 | Kick Lvl 2 |
Leap (New) Lvl 1 -> 2 | Thermal Vision Lvl 4 ]

[ Passive: ]

[ Night Vision Lvl 13 (9) | Keen Eyes Lvl 16 -> 17 (9) | Keen Ears Lvl 15 -> 16 (9) | Keen Nose Lvl 13 -> 14 (9) |
Camouflage Lvl 6 -> 8 (2) | Agility Up (Small) Lvl 6 -> 7 (4) ]

[ Concealed Passive: ]

[ Danger Sense Lvl 4 -> 5 | Environmental Sense (New) Lvl 1 | Cat's Feet Lvl 2 -> 3 | Firm Grip Lvl 1 | Dig Lvl 3 |
Climb Lvl Max | Air Control (New) Lvl 1 | Vitality Up (Small) Lvl 5 -> 6 | Strength Up (Small) Lvl 5 -> 6 |
Defence Up (Small) Lvl 3 -> 4 | Dexterity Up (Small) Lvl 2 -> 3 | Wisdom Up (Small) (New) Lvl 1 |
Poison Resistance Lvl 3 -> 4 | Insulation Lvl 1 -> 2 | Skill Gain Lvl Max (Hidden) ]

[ General: ]

[ Identify Lvl 6 -> 7 (Hidden) | Communicate: Family (Hidden) | Conceal Status Lvl Max (Hidden) ]

[ Concealed Passive: ]

[ Languages (New) (Hidden): Common, Goblin ]

[ Disabled (All Hidden): ]

[ Tough Scales | Flight | Rejuvenate | Snare Net Trap (New) | Frost Bolt (New) | Life Magic (New) | Logging (New) ]

[ Skill points: 14 -> 12 ]





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