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Published at 10th of January 2022 01:40:21 PM


Chapter 85: Chapter 85 October Update

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"Any problems?"

"There are none."

"Okay, then I will go raise my level."

"Have a good day."

From the palace in the Nether, I head over to Fort Dinselve , the eighth area in the east.

There is…a quest happening! Does it still have some life left? I hurry out of the fort and head to the battlefield.

The enemy is…. a Brutal Tiger. It looks like it has only just begun. Good, good.

I join the magic division in the rear and summon #1 as a spirit.

"I'll help you."

"Oh, thank you!"

We leave the vanguard to the knights, and poke them from behind with magic and tentacles. #1 is also firing away from the sky. It's really delicious.

The High Ogre Guard who sliced off my right arm has fallen to the ground.

Hmmm….. HP aside, my MP is empty. There's only 10% left. It's still possible to kill a higher level enemy, but it's not really hunting. The efficiency is terrible.

Well, I didn't want to earn experience from the beginning, I just wanted to enjoy the action, so it's okay.

Hm, there's one nearby. I'd die for sure with my current MP, so [Return]!

"Oh, Your Majesty. You're back."

"I'm back. I was able to defeat a High Ogre Guard, but I'm running out of MP, so I used [Return] before I was found by any others."

"You defeated it successfully? That's great. It seems that Outsiders grow fast, so I'm looking forward to it."

"That's all for now. I will come again."

"Yes. We can't provide much hospitality, but you are always welcome."

After saying goodbye to the knights of the fort, I return to the palace.

Before I knew it, it seems they had been informed about me. It's not dramatic, but the attitude has….subtly changed. The light atmosphere, probably intended to not intimidate the public, has been tightened.

Well, leaving aside the subtle changes to the knights of the fort, let's look at the skills.

Setting aside the base experience, the skill experience is good enough….. The higher the level, the longer the battle, so in a sense it's not so bad. The problem is in maintaining your concentration…. and you'll be stuck the moment reinforcements arrive.

[Mirror Cast]

Duplicate a spell you have cast.

[Grand Thrust]

Swings parallel to the ground in a cleave.

Bonus against enemies on the ground.

[Area Heal]

Creates a circle of light around the caster to heal those inside.

There is nothing special about the bonus against ground enemies or the area heal.

The book art is less clear. I'm not sure from this alone. I'll check the BBS.

Let's see…. No, this is the one I learned at 25, so it's not the same.

[Mirage Cast]

Imitates only the appearance of a spell you have learned. Has no attack power.

It uses a small amount of MP, but it allows you to feint with magic. It is for PvP at the moment.

The name is similar, but it's not the one I want to see now….. Hmm?

A spell you have just cast can be duplicated and cast again. It is very useful, because it costs less MP than using the same spell normally. However, it has a long cooldown of 180 seconds….3 minutes.

It seems good to use it whenever it is ready.

It looks like the level of «Serpentine Sword» was rising from using tentacles. Well, I'll go out and check the actual arts. ….Since it activated, there should be no problem. It's just a horizontal tentacle attack, but the range is quite large. The height of the attack can be changed to some extent, so it doesn't seem to be affected by the size of the enemy.

Incidentally, when I try it with Athame, it simply extends and cleaves like a whip.

Now, what should I do next? I'd like to do something different from time to time. I can ask to learn more forms from Lana…..or I could ask the Chancellor or Lana to teach me the manners of royalty and nobility for RP. I feel like this AI would be able to.

I also want to advance the «Kokon Musou» quest, and considering that she was a duchess before her death…..I think I'll go visit Lana. Let's practice with Lana, then go sleep. Oh, it's also good to play around with alchemy. Well, I can do that on another day.

The update is coming soon, and I'm curious about the event in October.

Class is over, and it's time to go home. Tomohiro and Suguru are coming over. Ellie and Abbie are beside me from the beginning.

"The patch notes have been updated."

"Let's give them a look after returning home."

You can_find the rest of this_content on the lightnov‍elworld.c‍om platform.

"Yeah."

So, I get a lift in the car, which came to pick up Ellie and Abbie. It's nice when things are easy.

There's still a bit of time before the maintenance ends, so we gather in our living room and relax. Drinks in hand, we look over the patch notes on the TV. Everyone can see it this way.

"Hmm…..I'm interested in ‘macros' and ‘original equipment enhancements'."

"The highlights are those two, plus… ‘movement replay', ‘personal diary page' and ‘production request system'."

As for Rina, she will benefit most from the macro and original equipment enhancements. As a whole, including the three that Tomohiro mentioned, those five features are the highlights of this update.

"Macros can be combined freely, and arts combos are possible, but each art has its own cooldown, so be careful with that…. Well, that's natural, so it looks to be quite customisable…."

"No choice but to play around with this in person."

"Right….".

As Tomohiro and Suguru say, there is no choice but to play while checking how it behaves. I'll give it a try when I log in. If it seems useable, I would like to build around it in earnest. Mainly tentacle related.

"Movement replay function. It's possible to replay the so-called transformation scene…but of course there's no invincibility time…."

"Well, that's obvious"

"You can use it to avoid an enemy's big moves….."

"I'll definitely use that."

""Knew it.""

Yanase-san read aloud and Matsutake-san responded. Both react to my sister's assertion…

I basically play the game in my free time, so I will probably use it.

"Wouldn't it be perfect to set the motion in time with a dragon's breath?"

"If you could come out of the breath unscathed….."

"If it's a dragon, it's probably a raid fight, and it's a posing group."

"I'd laugh if they did that."

"It would rile up the dragon, making its stats go up."

That's a very surreal battlefield. Can the abdominal muscles hold out…..

"As for the diary page, well, the verification team said they were going to make an in-game wiki, but….I'm not going to use it myself."

"Oh, really?"

"That's what Shirabesuki-san said. I gave him some information about the church the other day."

"By the way, Magillas said you came to the store."

"Shirabesuki-san treated me, while I was offering the info."

Probably, this will be the place where most of the players are taken care of. You don't have to trawl the BBS to find information. Well, you'll have to search for a while until they finish putting it together.

"The biggest feature, the original equipment."

"Even bones! Awesome!"

This is…like a western game……equipment mods…..my head…..

The things they're doing are the same, so it's only natural to be reminded of it.

"Bones can be bought or looted."

"It's great that there are drops. No probability though."

The drop rate depends on the level range of the enemy. It doesn't go into the drop pool, but straight to the player's inventory. It's determined the moment you kill the enemy, so certain people don't need to worry…. It's pointing to people like me and Ske-san. We take in the corpse.

There are several types, but the top ones are only available for a fee or in very difficult events or raids.

"By the way, what are bones?"

"I don't know!"

Well, unless you're a developer, it's not something most people would care about. I will explain to Ellie and Abbie with my sister.

"You can think of it as bones, as the word says. In games, it's the skeleton that controls motion and other moving parts."

"Moving muscles one by one….is not practical. If you move the bones, the body moves, and that's all that matters."

"Oh, I see."

If you want to raise the leg of a certain character, you should lift the thigh bone.

Depending on the setting, if the toes are still attached to the ground and the thigh is raised, the shins will stretch.

"What happens if it's equipment?"

"Is a cloak the easiest to understand?"

"Maybe? It moves the most."

"When the cloak moves in the wind…..the flapping becomes more realistic and smooth."

"The more bones you have to work with….the more parts you can control."

"Oh….I see!"

Thinking along those lines, my cloak has a considerable number of bones. In fact, now that I think about it, the Resident adventurers, their cloaks and robes…..don't feel out of place at all.

I wonder if there is not already a good number of bones in the originally prepared equipment. In that case, is it actually unnecessary unless you care about it a lot? Well, there are players who will be very particular about such things.

"If the number of bones increases, so will the load. They're asking money for it straight off."

"It hurts, but it's a nasty price that I can't afford to pay…"

"Well, we're just playing, but the other side is a business…"

These are consumables used when crafting items.

You choose the number of bones you want when you make the equipment. Once the bones are placed, production continues as before. At the end of the process, the item remains unfinished and you will be asked for the bone item. You have to pay for or loot the number of bones you chose at the beginning of the process.

In other words, if you don't like the performance of the item, you can discard it without using up a bone item. You will lose the the materials used in crafting, but you won't have to spend any bones.

"Yeah, that's very kind. It's warm."

"So, what's the production request system like?"

Hmm….. Simply put, it seems that the finished product will go directly into the inventory, without having to hand over the materials. You can also set a crafting fee for each item.

In that case, if you set your own bones and textures, you'll get back the crafted item in a state just before completion, where it just requires bones…

"Requests and blueprints?"

"Hmm. Sounds like a system where you can design your own items and have them made by the crafter."

"I wonder if Dad will design me a military uniform…."

"Isn't that….going too far?"

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The strongest method of being a daughter who can move a professional for free…. Our dad will definitely do it.

"Hey, have you seen the screenshots of the southern continent?"

"I saw! I'm thinking of going!"

Mmm? I haven't seen it. I'm curious. If Suguru and my sister have seen them, then both parties likely have. Me, Ellie and Abbie are going to take a look. Let's see.

"Well, this is the Dinite Empire."

"Is that…the coliseum?"

"That's the one we used in the beta fighting tournament!"

"It was in the empire after all."

"So, leaving aside the imperial cityscape, here's the SS in question!"

The image that appeared is really fantasy.

"A floating continent!?"

"Something's floating, for sure."

"Is the ground also a crystal forest? And those are….ruins."

"It looks a bit cyberpunk…..is it sci-fi?"

"It's very fantasy!"

The northern continent, where the Starting Town is located, is probably based on medieval Europe. In other words, it doesn't feel like a fantasy adventure. The Dinite Empire is similar. Well, it's that way because it's a residential area.

However, the outside part, shown in the screenshot, is very fantastical.

"The enemies in the southern continent are apparently strong."

"Is that so?"

"They seem to have high stats, they'll coordinate with each other, and they throw around abnormal conditions."

"Ohh……I should go somewhere other than the east soon…."

"Rather, you're still just in the east…."

"I'm not having any problems at the moment….Oh, but now that I can use potions, I feel like opening up the northwest."

"Northwest is the elves. I think it was Tialen Magicountry. They live with nature, focus on magic and potions, and have good water."

Apparently. Therefore, it's the production centre for magic herbs used in potions.

To be honest, it's better to bring the materials to Salute-san than to make them myself, but if I don't make them myself, my skills won't improve….

"Oh, that reminds me of alchemy. Abbie, I've got a recipe for a doll core."

"A doll core? I'm interested!"

"The description says it's the core of an automatic doll, but it needs tertiary skills to make."

"Automatic dolls! But it's hard to raise alchemy now…."

"For the time being, it will be a joint effort. Just let me know and I'll help you with the alchemy side."

"Yes!

It's hard to have two production skills. It'll be a bit later before I can get them myself. Because of that, I'm not as advanced as Ske-san and co.

Alchemy is quite compatible with other crafting skills, but I have cooking… Chemical cooking….? Sounds bad.

"Mu, is the maintenance done soon?"

"Yes. It might be about time to go home and download the patch."

After seeing everyone off, I download the update too.

Then, after the maintenance, I log in.

Let's go to the training area and check the macros.

This is to check the UI, the customisability and the behaviour with the target. There is no need for close proximity combos, so I will mainly check how it behaves with the tentacles.

Number of tentacles used….location of tentacles…attack method. Hmm. It will be much easier with macros.

What I need is….a macro for a single attack, two types for the bindings, and a mesh macro as a safety.

There are other people testing it on the BBS, so I'll perform some trial and error while communicating with them.

"Oh, Sire. Repetitive practice."

"Lana, is it. I'm in the process of trying to make it more efficient to use my tentacles."

"That's good. Power is to be used. There is no meaning in power that cannot be mastered."

You are absolutely right.

It's better than manual, but even with semi-auto, each one is still a pain. On the other hand, full-auto is annoying because everything is random. There are a few things the game will decide, such as where they appear, how they attack, and the angle at which they attack. Tentacles may suddenly come out in front of me and hit the target. Or appear to the side of the enemy and swing sideways towards me….

So, unfortunately, there is no way to use auto. On the other hand, manual is too complicated and almost impossible. The most practical way to use it is semi-automatic.

"Sire has learned both the second stage [Ex2 White Army] and [Ex2 Water Mirror Form]. Therefore, I can teach you [Ex3 Shura Form] and [Ex3 Water Surface Form]. Come whenever you have free time."

"I would like to learn the [Water Surface Form] as soon as possible. But first, the tentacles. If this succeeds, I won't have to think about the tentacles in battle."

"As you wish. I'll be waiting for you."

Good subordinate… subordinate? Well, I suppose they are subordinates. It's good to have excellent subordinates. I'll have to work hard not to get dumped by the AI. If I get thrown away, I'll be down in the dumps for a few days.

As a result of testing with Lana's cooperation, I have learned a little more about two skills. It's a bit like the forms, or something.

The two skills, «Sphere of Shaking Flesh» and «Mad and Merciless», require the use of tentacles to gain experience. However, the ‘number of tentacles' is not shared, but independent.

The probability of a counterattack increases with the skill level of «Sphere of Shaking Flesh». To be more specific, as the skill level increases, the number of spheres increases. It's that thing that swoops out of my body. When the spheres increase, the chance to counterattack increases. I think it increases every 10 levels. I don't think it's 5 levels.

«Mad and Merciless» increases the number of tentacles that can come out of the space rifts. This also increases every 10 levels. It didn't increase at 15, so it should increase at 20. …If it obediently increases the number of tentacles every 10 levels, it will be 11 in the end. Without macros, it would be impossible to master them. Even using macros, they will probably be in the way, with all 11.

The ‘number of tentacles' is not shared, but independent, so even if I'm attacked while binding with the current upper limit of two tentacles, the counterattack can still activate. This is probably because the counterattack is part of the incarnation…. while the tentacles are from the main body.

Well, I don't care about the reason. All that matters is that it's not shared. This means that even if a counterattack is triggered during a macro tentacle attack, my DPS will not decrease. Furthermore, I don't need to think about the priority of skills. I don't have to consider "I'm attacking with 2 tentacles, so my counterattack won't work…". It's really easy.

Assuming that they hit from behind at an angle that does not get in the way… from the start of the fight until they die or stop fighting. Rear 180…. no, set up the appearance position at about 120 degrees….

I think it's better to divide the bindings between four legs and two legs. A total of four types, with the wrapping and biting.

For safety, I only need to have them form a mesh structure.

Yeah…this is about right. The rest is manual, as it will be according to the hunting ground.

Now, let's learn about the [Water Surface Form].

"[Water Surface Form] is a synthesis of the defences I've taught you so far. Like the surface of water, everything returns to its original state. It dispels impacts and reflects at a distance. This is also a type that is more difficult to use in practice than the form itself, but I have high hopes for you. Let's get started."

I'll do my best to learn it.

I'll go hunting if I manage to learn this new form..

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