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Published at 3rd of October 2022 07:13:09 AM


Chapter 34

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During my years in elementary school, I'd be excited to come home after school to watch TV, and maybe have some snacks made by Mum. In middle school, I preferred to hang out with my friends and dragged my feet going home. It was also around this time that I started playing computer games, RPGs, to be specific. And by high school, I'd spend every time free at PC Cafés. Mum had to threaten to ground me if I didn't come home on time.

When my world was turned upside down after what happened to Pops, I had to juggle several part-time jobs. At the end of a tiring workday, I wasn't looking forward to going home for some leisure time. Instead, I was desperate to rest.

As our business started flourishing, I morphed into a workaholic intent on finishing everything I could fit in a day. Going home to sleep was simply a teleportation mechanism to the next piece of work the following day. More than half the time, I didn't even go home.

At more than thrice my age during elementary school, I was again excited to go home, this time to play Mother Core Online.

Who would've thought this would happen again in my future? Herald Stone, the Farseer, couldn't have predicted this. A few years ago, I assumed I'd die from overwork and stress, but now, I was like a kid again.

I was back in my rented apartment at the Grand Scaups, lying comfortably on my bed with no pillows below my head and wearing my newly bought neck brace foam, ready to enter the world of Hierakon again.

 

A Hermit Crabore crawled over the boulder to my right and leaped down at me with its massive claws opened wide. I did a little skip to the left. It landed where I had stood half a moment before and ended up scooping earth. The Crabore to my front lunged with a claw. I held up my small circular shield; it connected with the claw. The next swipe, I let through, noting the damage I received—the chance to block didn't proc that time.

I had been testing Head-On Blocking for the past four batches of Hermit Crabores. The damage reduction was very noticeable.

I couldn't block all attacks, especially if I made a mistake and got surrounded by four or five Crabores, smashing and snipping claws everywhere. But my survivability had massively increased. If I had more experience in this playstyle—which was very alien to me—I could last longer in battle and stand my ground against five Hermit Crabores simultaneously.

Right now, I was mostly running away each time my [Greater Pyro Shell] popped until I had killed a couple of them. Then I'd stand my ground against the remaining three.

Facetanking would add to my damage output and speed up the grind because I could consistently deal retribution damage. Adding in kicking and stomping also hastened the process.

A new piece of armor donated by a very kind Hermit Crabore would help this department.

Bramble-Laced Flanchard | Item Level: 6
Rare | Med-Armor | Flanks
  37 Armor
  Requires: 20 Might, 25 Vigor
--------------------
  +25 Retribution Damage (Physical)
  +12 Vigor

Eventually, I found a perfect spot to funnel my enemies so they'd all attack me from the front. I'd run circles around the Crabores to bunch them up before heading to my new favorite spot to farm, second only to the cliffs.

"Come right in," I said with glee, "Just come right in, ladies and gentlecrabs!" 

Lodging myself between two large boulders with the mountain wall to my back, the monsters had no choice but to crowd in front of me. At times, they'd clamber over each other in their efforts to reach me with their claws, and that was extremely helpful because it messed up their movements.

I also had to avoid retreating too far into this nook. All of them should be able to hit me, even if occasionally. Otherwise, they'd lose interest and return to their post by the archway.

"Got you!" I yelled, raising my shield in time to meet a descending claw. "And you!" I shifted the shield to the right to stop a pincer attack coming from my left.

Crabores at the bottom of the pileup couldn’t bend the claws upwards to attack me. Instead, they tried to punch me with the human, or probably inhuman, hands growing out of their backs.

"That’s creepy as hell,” I yelled as I retaliated by kicking them. “Crustaceans shouldn’t have human hands."

Given that I had intentionally trapped myself in a dead end, I couldn’t afford to make a mistake here because I had nowhere to run in case of an emergency.

Constipation level of focus was imperative to pull off as many Head-On Blocks as I could for [Greater Pyro Shell] to last as long as possible. It had a short cooldown of seven seconds, but I couldn't continuously spam it because of its hefty Ancestral Shroud cost. Sometimes, I had to wait several more seconds to regenerate twenty percent of my maximum Ancestral Shroud.

Thankfully, my shell was pretty beefy with all the six Lesser Skill Points I had dumped into it—I had gained another level enjoying this seafood buffet. My tankiness also increased with all my new gear. Whenever my health got too low, I'd cast [Healing Touch] and eat some of the plants harvested from the Golden Forest. 

"You dropped nothing good," I said after the last Hermit Crabore died, and I could leave the nook between the boulders. It was a repetitive slog, especially with my pitiful damage, but this was par for the course for a tank. And I wasn't new to repetitive tasks. Grinding in games, grinding in life, same-same.

The easy way to level a tank was to party with a DPS friend for leeching services. Was the restriction from the Mirdabon quest still applicable? 

Nic would probably help me, and she might agree to keep it a secret from Luds. But this was a matter of pride at this point not to ask her help. I managed to finish Mehubanarath's quest on my own, and I'd also finish his nephew’s cause solo.

More importantly, I didn't want to risk ruining my relationship with Mehubanarath by 'tainting' my pure Ancestral Flames.

"Okay, time for the next—what?"

A new set of five Hermit Crabores waited for me.

Wait…not five. Six.

And one of them wasn’t like the others.

The [Lvl 13 (Elite) Hermit Crabore] had bigger claws than its normal brethren. It also had more hands than the others, allowing it to pile more stuff on its back—this meant extra work to knock off its makeshift armor.

Did that also equate to more rewards? 

“I didn’t realize I had killed enough Crabores to spawn an Elite one."

I had come across the topic of Elite Mobs in my research before. They would spawn if a number of their regular versions were killed, signaling that a particular area had many players farming there and might be oversaturated. The Elites would provide a good opportunity for many players at a location to band together to kill it and get extra loot. It would also, in a way, free up the normal monsters for the weaker players to farm while the stronger ones targeted the juicy Elites.

I was the only one farming here. Could hardly call it oversaturation. But because only five Hermit Crabores were available, which I repeatedly wiped, that probably counted as too much farming.

"Don't mind if I do," I said as I flung a stone at the Elite Hermit Crabore.

I had no idea how this guy compared to the Craggy Crabore. Probably a bit stronger, but I had also gotten tankier. And my main problem with the Craggy variety was the healing. If this scavenger of a shellfish didn't have healing, I was sure I could bring it down eventually.

After I hit it, the Elite Hermit Crabore immediately launched itself in the air with its powerful legs, arcing down towards me.

I continued forward. It landed behind me. The soil beneath my hooves trembled. My shell exploded—it’s an AoE attack!

Some quick healing and regeneration filled my health bar. [Greater Pyro Shell] had already cooled down before I started the fight, so I was able to recast it immediately. I raised a brow at the ailment inflicted by that ground slam, slowing my movement speed. I'm not going anywhere anyway.

I turned around and pelted it with rocks; I knew these guys had a hard time turning.

Once it faced me, it smashed a claw downwards like chopping firewood. I blocked it with my shield. My shell didn't pop. Head-On Blocking for the win!

My puny retribution damage nibbled its health bar. A few more hits, and it finally exploded. By that time, I had a fresh new shell ready. 

It was a long fight because of all the crap it had on its back soaking up damage. But after it died, I discovered that not all the things it carried were junk. Amid wood, rocks, and broken armor, there was an Ocadule Shard.

Lvl. 1 Rusting Ground: Inflict a curse on a small area (limited to one), causing any enemies entering it to lose 5 Armor for each second, up to a maximum of 35 Armor. This corrupted state lasts for 5 seconds after leaving the area.
  Cost: 25 Energy
  Duration: 15 Seconds
  Cooldown: 5 Seconds

A Common Shard I could put into the free slot on my [Worn Duelist Peytral]!

"The heavens shine on Herald Stone today!" I triumphantly exclaimed.

The first Ocadule Shard I got was something useful to me. This was most likely random luck, but I'd like to think this was the system's way of apologizing for all the useless crap I've been getting from dozens of Hermit Crabores.

[Rusting Ground] was an AoE debuff skill that was helpful for physical DPS characters to reduce enemies’ defenses. Fortunately, retribution damage was considered physical damage, affected by armor and other defense modifiers. I had to check if [Greater Pyro Shell] was also considered physical damage.

I gazed at the Hermit Crabores, mulling over whether it was time to return to their Craggy relative.

I was confident I wouldn't quickly die to that healing bastard. At this point, I might even be able to take on its charge attack. Or maybe not, given that just one of its claw slam moves could almost kill me before. But I could undoubtedly facetank it longer and, in turn, deal more retribution damage.

But will it be enough to outstrip its healing?

The answer was no.

In times like these, a lonely tank with barely any damage had only one solution to killing an annoying quest monster like the Craggy Crabore—overleveling.

 





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